Javier Pastor Serrano
Programmer Games & Live Products
With a background in game development, I build interactive features, UI and social systems used by millions of players. Currently working on Monopoly GO! at Scopely.
Work
Experience
-
Apr 2026 – Present
Scopely
Engineer (Client)
- Building and maintaining social features for Monopoly GO!, a free-to-play live game played by millions of players.
- Supporting live operations by delivering bug fixes, new content and server-side tasks on a two-week release cycle.
- Running A/B tests and delivering KPI-focused improvements with product, design and engineering.
- Reviewing teammates' code and helping other engineers with technical questions.
- Developing internal tools, writing automated tests, profiling and debugging, and monitoring errors and crashes.
- Using AI coding assistants to speed up development, debugging and test writing.
- Unity
- C#
- Git
- Internal tools
- Looker
- Bugsnag
- Jira
- A/B Testing
- AI-assisted Development
-
Jun 2025 – Jan 2026
Voodoo
Mid-Level Game Programmer
- Developed gameplay features and refined existing systems on several free-to-play hyper-casual and hybrid-casual games.
- Ran A/B tests and used analytics to improve KPIs such as retention and ad performance.
- Reduced build size by 25% and improved runtime performance through profiling and debugging.
- Integrated and updated SDKs for analytics, ads and IAPs.
- Supported live operations by preparing iOS and Android builds, investigating release issues and shipping regular store updates.
- Wrote tests, reviewed teammates' code and helped other developers.
- Unity
- C#
- Git
- Firebase
- GameAnalytics
- IAPs / Ads
- A/B Testing
- AI-assisted Development
-
May 2020 – Jun 2025
Kwalee
Mid-Level Game Programmer
- Prototyped and iterated on many free-to-play hyper-casual and hybrid-casual games, taking several to release.
- Supported live operations through gameplay updates, bug fixes, iOS/Android releases and internal SDK updates.
- Improved runtime performance and build size through profiling and debugging.
- Used analytics and A/B testing to support KPI improvements.
- Investigated Jenkins build failures to keep builds and releases on track.
- Reviewed teammates' code and collaborated with design, art, production and product teams.
- Unity
- C#
- Git
- Internal SDK
- Firebase
- Jenkins
- GameAnalytics
- IAPs / Ads
- A/B Testing
- Jira
-
Jun 2018 – Apr 2019
Super Awesome Hyper Dimensional Team
Junior Game Programmer
- Built a playable prototype and presented it to 500+ attendees at Valencia Indie Summit.
- Implemented gameplay mechanics, scene flow and multi-platform support.
- Iterated on feedback from players and judges during the showcase.
- Unity
- C#
- Git
- Spine 2D
-
Mar 2018 – Jun 2018
Iction
Junior Game Programmer
- Implemented gameplay features and fixed technical issues across Unity projects.
- Helped with production tasks, project setup and day-to-day development support.
- Unity
- C#
- Git
-
Jan 2017 – Dec 2017
Infinite Games Studios
Junior Game Programmer
- Implemented gameplay features and supporting systems in Unity.
- Worked on bug fixing, performance improvements and general project stability.
- Unity
- C#
- Git
Education
-
2016 – 2017
Teesside University
BSc (Hons) Computer Games Programming
70%First-Class Honours- Advanced Game Development
- Artificial Intelligence for Video Games
- Computing Projects
- Mobile Game Programming
- Multiplayer and Social Games
-
2013 – 2016
ESAT
HND in Video Games Programming
60%Second-Class Honours- Advanced Programming
- Artificial Intelligence for Video Games
- Computer Architecture
- Databases
- Graphics Engine Programming
- High-Level Programming
- Low-Level Programming
- Mobile Game Programming
- Network Programming
- Operating Systems
- Sound Production and Editing
- Video Game Design
- Video Game Physics
- Web Programming
- Engine & Code
- Unity Engine
- Unreal Engine
- C#
- C++
- Shaders (Basic)
- DOTween
- OOP
- Code Architecture
- Design Patterns
- SOLID
- Dependency Injection
- Data Structures
- Algorithms
- Async Programming
- Gameplay / UI Systems
- Addressables / Asset Bundles
- Quality & Live Ops
- Optimisation
- Profiling
- Debugging
- Automated Testing
- Code Review
- Crash Monitoring (Bugsnag)
- Mentoring
- Live Operations
- A/B Testing
- Analytics
- SDK Integrations
- Server-side Support
- Tools & Pipeline
- Git / Version Control
- Build & Release
- CI/CD (Jenkins)
- iOS / Android
- Jira
- Internal Tools
- Agile
- AI-assisted Development
- Soft skills
- Collaboration
- Communication
- Problem Solving
- Adaptability
- Task Estimation
- Agile Workflow
- Ownership
- Attention to Detail
- Languages
- English – Professional
- Spanish – Native
Let’s talk!
If my experience looks like a good fit for your team, feel free to get in touch. I am open to programming roles where I can keep building and growing.




