Passmen City

A special place where people learn to interact with each other and their surroundings.

  • Engine: Unity/C#.
  • Company: University project.
  • Status: Completed.

A simulator developed in 2017; wherein you can see the interaction between various types of agents, such as pedestrians or cars, in a procedurally generated city. Includes Procedural city generation, Decision trees for agents (FSM), Crowd/Flocking system (pedestrians), Real-time pathfinding (cars and pedestrians) and Naive Bayes classifier (pedestrian generation).